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2.8.10.3 Patterned Texture
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Describe a texture using a pattern or blending function:
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PATTERNED_TEXTURE:
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Jump to SDL
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texture { PATTERNED_TEXTURE_BODY }
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PATTERNED_TEXTURE_BODY:
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PATTERNED_TEXTURE_IDENT [TRANSFORMATION...] | TEXTURE_PATTERN [PATTERN_MODIFIERS] | MATERIAL_MAP
[TRANSFORMATION...]
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TEXTURE_PATTERN:
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TEXTURE_LIST_PATTERN | MAP_PATTERN TEXTURE_MAP
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TEXTURE_LIST_PATTERN:
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brick TEXTURE, TEXTURE [BRICK_ITEMS] | checker TEXTURE, TEXTURE | hexagon
TEXTURE, TEXTURE, TEXTURE | object { LIST_OBJECT TEXTURE, TEXTURE }
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BRICK_ITEMS:
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[brick_size VECTOR] & [mortar FLOAT]
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LIST_OBJECT:
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UNTEXTURED_SOLID_OBJECT | UNTEXTURED_SOLID_OBJECT_IDENT
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TEXTURE_MAP:
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texture_map { TEXTURE_MAP_BODY } [BLEND_MAP_MODIFIERS]
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TEXTURE_MAP_BODY:
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TEXTURE_MAP_IDENTIFIER | TEXTURE_MAP_ENTRY...
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There may be from 2 to 256 map entries.
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TEXTURE_MAP_ENTRY:
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[ FLOAT TEXTURE_BODY ]
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The brackets here are part of the map entry.
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TEXTURE_BODY:
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PLAIN_TEXTURE_BODY | LAYERED_TEXTURE_IDENT | PATTERNED_TEXTURE_BODY
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MATERIAL_MAP:
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material_map { BITMAP_IMAGE
[BITMAP_MODIFIERS] TEXTURE... }
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