The
Blender to Persistence of Vision add-on's next release is slated for August 2nd 2020. See also: next day live
Q&A session
The folks at the open-source white_dune 3d editor project let us know that they've added POV-Ray export capability. Neat! It looks like a useful tool, definitely worth checking out.
You can find their github repo here or if you prefer you can go straight to their project website for downloads.
Eric Haines dropped us a line to let us know that there is still time to submit proposals to Ray Tracing Gems, with the final deadline being final October 15th 2018.
Eric also commented "They don't have to be about DXR, they could be survey or reference articles, or general principles worth writing down in one spot. We hope people will contact us informally about ideas for proposals before the paper deadline."
POV-Ray 3.7.1 has officially entered public beta testing phase.
Source code and a Windows installer can be found on our GitHub repository. For more information and feedback please visit the povray.beta-test newsgroup (also accessible via our web interface).
An unofficial Mac version can once again be found on megapov.inetart.net.
Former POV-Ray developer and team coordinator Chris Young has released a tool for converting POV-Ray scenes into STL meshes for 3D printing ... [read more]
It was "back in 1986 or so" that David K. Buck started work on DKBTrace, and it was in July 1991 that the first version of its successor project saw the light of day. What was then called STAR-Light, and later renamed to PV-Ray and ultimately POV-Ray, has therefore been on this planet for a whopping 9,190 (or 11,000) revolutions by now (plus another guesstimated 150
above it). Of course we faithfully continue our effort to keep it that way, and although this website has been rather silent since the official release of POV-Ray 3.7.0 in November 2013, that's only because work has been proceeding elsewhere:
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Ever since the 3.7.0 release, development has been revolving around or GitHub repository.
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Pre-release builds are also published there, on a semi-irregular basis, in the releases section.
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The most up-to-date documentation is being maintained on our Wiki.
The only odd one out is probably the interaction with our user base, which faithfully continues to revolve around our newsgroups at news.povray.org (also accessible via our
web interface).
As an alternative to POV-Ray's inbuilt scene description language, Laurent Evian has developed the free "Pycao" tool to describe scenes using the Python language. For details, see Laurent's
website.
We've become aware that since late November some visitors in the Scandinavian region ... [read more]