POV-Ray : Documentation : 2.8.10.4 Pigment
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2.8.10.3 Patterned Texture   2.8.10.5 Normal

2.8.10.4 Pigment

Describe a color or pattern of colors for a texture:
PIGMENT:
Jump to SDL
pigment { PIGMENT_BODY }
PIGMENT_BODY:
[PIGMENT_IDENTIFIER] [PIGMENT_TYPE] [PIGMENT_MODIFIERS]
PIGMENT_TYPE:
COLOR | COLOR_LIST_PATTERN | PIGMENT_LIST_PATTERN | IMAGE_MAP | MAP_PATTERN [COLOR_MAP] | MAP_PATTERN PIGMENT_MAP
COLOR_LIST_PATTERN:
brick [COLOR [, COLOR]] [BRICK_ITEMS] |
checker [COLOR [, COLOR]] |
hexagon [COLOR [, COLOR [, COLOR]]] |
object { LIST_OBJECT [COLOR [, COLOR]] }
PIGMENT_LIST_PATTERN:
brick PIGMENT, PIGMENT [BRICK_ITEMS] |
checker PIGMENT, PIGMENT |
hexagon PIGMENT, PIGMENT, PIGMENT |
object { LIST_OBJECT PIGMENT, PIGMENT }
IMAGE_MAP:
image_map {BITMAP_IMAGE [IMAGE_MAP_MODIFIER...] [BITMAP_MODIFIERS] }
IMAGE_MAP_MODIFIER:
filter I_PALETTE, F_AMOUNT | filter all F_AMOUNT | transmit I_PALETTE, F_AMOUNT | transmit all F_AMOUNT
COLOR_MAP:
color_map { COLOR_MAP_BODY } [BLEND_MAP_MODIFIERS] |
colour_map { COLOR_MAP_BODY } [BLEND_MAP_MODIFIERS]
COLOR_MAP_BODY:
COLOR_MAP_IDENTIFIER | COLOR_MAP_ENTRY...
There may be from 2 to 256 map entries.
COLOR_MAP_ENTRY:
[ FLOAT COLOR ]
The brackets here are part of the map entry.
PIGMENT_MAP:
pigment_map { PIGMENT_MAP_BODY } [BLEND_MAP_MODIFIERS]
PIGMENT_MAP_BODY:
PIGMENT_MAP_IDENTIFIER | PIGMENT_MAP_ENTRY...
There may be from 2 to 256 map entries.
PIGMENT_MAP_ENTRY:
[ FLOAT PIGMENT_BODY ]
The brackets here are part of the map entry.
PIGMENT_MODIFIERS:
[QUICK_COLOR] & [PATTERN_MODIFIERS]
QUICK_COLOR:
quick_color COLOR | quick_colour COLOR

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2.8.10.3 Patterned Texture   2.8.10.5 Normal


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