2.2.2.6 Conditional Directives
POV-Ray allows a variety of language directives to implement conditional parsing of various sections of your scene
file. This is especially useful in describing the motion for animations but it has other uses as well. Also available
is a #while loop directive. You may nest conditional
directives 200 levels deep.
2.2.2.6.1 The #if...#else...#end Directives
The simplest conditional directive is a traditional #if directive. It is of the form...
IF_DIRECTIVE:
#if ( Cond ) TOKENS... [#else TOKENS...] #end
The TOKENS are any number of POV-Ray keyword, identifiers, or punctuation and ( Cond )
is a float expression that is interpreted as a boolean value. The parentheses are required. The #end
directive is required. A value of 0.0 is false and any non-zero value is true.
Note: extremely small values of about 1e-10 are considered zero in case of round off
errors.
If Cond is true, the first group of tokens is parsed normally and the second set is skipped. If false,
the first set is skipped and the second set is parsed. For example:
#declare Which=1;
#if (Which)
box { 0, 1 }
#else
sphere { 0, 1 }
#end
The box is parsed and the sphere is skipped. Changing the value of Which to 0 means the
box is skipped and the sphere is used. The #else directive and second token group is optional. For
example:
#declare Which=1;
#if (Which)
box { 0, 1 }
#end
Changing the value of Which to 0 means the box is removed.
At the beginning of the chapter "Language Directives" it was stated that "These directives can
appear in almost any place in the scene file....". The following is an example where it will not work, it will
confuse the parser:
#if( #if(yes) yes #end ) #end
2.2.2.6.2 The #ifdef and #ifndef Directives
The #ifdef and #ifndef directive are similar to the #if directive however
they are used to determine if an identifier has been previously declared.
IFDEF_DIRECTIVE:
#ifdef ( IDENTIFIER ) TOKENS... [#else TOKENS...] #end
IFNDEF_DIRECTIVE:
#ifndef ( IDENTIFIER ) TOKENS... [#else TOKENS...] #end
If the IDENTIFIER exists then the first group of tokens is parsed normally and the second set is skipped.
If false, the first set is skipped and the second set is parsed. This is especially useful for replacing an undefined
item with a default. For example:
#ifdef (User_Thing)
// This section is parsed if the
// identifier "User_Thing" was
// previously declared
object{User_Thing} // invoke identifier
#else
// This section is parsed if the
// identifier "User_Thing" was not
// previously declared
box{<0,0,0>,<1,1,1>} // use a default
#end
// End of conditional part
The #ifndef directive works the opposite. The first group is parsed if the identifier is not
defined. As with the #if directive, the #else clause is optional and the #end
directive is required.
The #ifdef and #ifndef directives can be used to determine whether a specific element of
an array has been assigned.
#declare MyArray=array[10]
//#declare MyArray[0]=7;
#ifdef(MyArray[0])
#debug "first element is assigned\n"
#else
#debug "first element is not assigned\n"
#end
2.2.2.6.3 The #switch, #case, #range and #break Directives
A more powerful conditional is the #switch directive. The syntax is as follows...
SWITCH_DIRECTIVE:
#switch ( Switch_Value ) SWITCH_CLAUSE... [#else TOKENS...] #end
SWITCH_CLAUSE:
#case( Case_Value ) TOKENS... [#break] |
#range( Low_Value , High_Value ) TOKENS... [#break]
The TOKENS are any number of POV-Ray keyword, identifiers, or punctuation and (
Switch_Value ) is a float expression. The parentheses are required. The #end directive
is required. The SWITCH_CLAUSE comes in two varieties. In the #case variety, the float Switch_Value
is compared to the float Case_Value. If they are equal, the condition is true.
Note: that values whose difference is less than 1e-10 are considered equal in case of
round off errors.
In the #range variety, Low_Value and High_Value are floats separated by a comma and
enclosed in parentheses. If Low_Value <= Switch_Value and Switch_Value<=High_Value then the
condition is true.
In either variety, if the clause's condition is true, that clause's tokens are parsed normally and parsing
continues until a #break , #else or #end directive is reached. If the condition
is false, POV-Ray skips until another #case or #range is found.
There may be any number of #case or #range clauses in any order you want. If a clause
evaluates true but no #break is specified, the parsing will fall through to the next #case
or #range and that clause conditional is evaluated. Hitting #break while parsing a
successful section causes an immediate jump to the #end without processing subsequent sections, even if a
subsequent condition would also have been satisfied.
An optional #else clause may be the last clause. It is only executed if the clause before it was a
false clause.
Here is an example:
#switch (VALUE)
#case (TEST_1)
// This section is parsed if VALUE=TEST_1
#break //First case ends
#case (TEST_2)
// This section is parsed if VALUE=TEST_2
#break //Second case ends
#range (LOW_1,HIGH_1)
// This section is parsed if (VALUE>=LOW_1)&(VALUE<=HIGH_1)
#break //Third case ends
#range (LOW_2,HIGH_2)
// This section is parsed if (VALUE>=LOW_2)&(VALUE<=HIGH_2)
#break //Fourth case ends
#else
// This section is parsed if no other case or
// range is true.
#end // End of conditional part
2.2.2.6.4 The #while...#end Directive
The #while directive is a looping feature that makes it easy to place multiple objects in a pattern or
other uses.
WHILE_DIRECTIVE:
#while ( Cond ) TOKENS... #end
The TOKENS are any number of POV-Ray keyword, identifiers, or punctuation marks which are the body
of the loop. The #while directive is followed by a float expression that evaluates to a boolean value. A
value of 0.0 is false and any non-zero value is true.
Note: extremely small values of about 1e-10 are considered zero in case of round off
errors.
The parentheses around the expression are required. If the condition is true parsing continues normally until an #end
directive is reached. At the end, POV-Ray loops back to the #while directive and the condition is
re-evaluated. Looping continues until the condition fails. When it fails, parsing continues after the #end
directive.
Note: it is possible for the condition to fail the first time and the loop is totally
skipped. It is up to the user to insure that something inside the loop changes so that it eventually terminates.
Here is a properly constructed loop example:
#declare Count=0;
#while (Count < 5)
object { MyObject translate x*3*Count }
#declare Count=Count+1;
#end
This example places five copies of MyObject in a row spaced three units apart in the x-direction.
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