|
 |
-
Specify a pattern function for a texture, pigment, normal or density:
-
MAP_PATTERN:
-
Jump to SDL
-
AGATE | average | boxed | bozo | bumps
| cells | CRACKLE | cylindrical | DENSITY_FILE | dents | FACETS |
FRACTAL | function { FN_FLOAT } | gradient VECTOR
| granite | IMAGE_PATTERN | leopard | marble | onion
| pigment_pattern { PIGMENT_BODY }
| planar | QUILTED | radial | ripples | SLOPE | spherical
| spiral1 I_NUM_ARMS | spiral2 I_NUM_ARMS | spotted | waves
| wood | wrinkles
-
AGATE:
-
agate [agate_turb FLOAT]
-
CRACKLE:
-
crackle [CRACKLE_TYPES]
-
CRACKLE_TYPES:
-
[form VECTOR] & [metric FLOAT] & [offset FLOAT]
& [solid]
-
DENSITY_FILE:
-
density_file df3 FILE_NAME [interpolate DENSITY_INTERPOLATE]
-
DENSITY_INTERPOLATE:
-
0 | 1 | 2
-
FACETS:
-
facets FACETS_TYPE
-
Note,
facets can only be used as a normal
pattern.
-
FACETS_TYPE:
-
coords F_SCALE | size F_SIZE_FACTOR
-
FRACTAL:
-
MANDELBROT_FRACTAL | JULIA_FRACTAL | MAGNET_MANDEL_FRACTAL | MAGNET_JULIA_FRACTAL
-
MANDELBROT_FRACTAL:
-
mandel I_ITERATIONS [exponent INT] [exterior EXTERIOR_TYPE, F_FACTOR]
[interior INTERIOR_TYPE, F_FACTOR]
-
JULIA_FRACTAL:
-
julia V2_COMPLEX, I_ITERATIONS [exponent INT] [exterior EXTERIOR_TYPE, F_FACTOR]
[interior INTERIOR_TYPE, F_FACTOR]
-
MAGNET_MANDEL_FRACTAL:
-
magnet MAGNET_TYPE mandel I_ITERATIONS [exterior EXTERIOR_TYPE, F_FACTOR]
[interior INTERIOR_TYPE, F_FACTOR]
-
MAGNET_TYPE:
-
1 | 2
-
MAGNET_JULIA_FRACTAL:
-
magnet MAGNET_TYPE julia V2_COMPLEX, I_ITERATIONS [exterior EXTERIOR_TYPE, F_FACTOR]
[interior INTERIOR_TYPE, F_FACTOR]
-
EXTERIOR_TYPE:
-
0 | 1 | 2 | 3 | 4 | 5
| 6
-
INTERIOR_TYPE:
-
0 | 1 | 2 | 3 | 4 | 5
| 6
-
IMAGE_PATTERN:
-
image_pattern {BITMAP_IMAGE
[IMAGE_PATTERN_MODIFIERS] }
-
IMAGE_PATTERN_MODIFIERS:
-
[BITMAP_MODIFIERS] & [use_alpha]
-
QUILTED:
-
quilted [control0 FLOAT] [control1 FLOAT]
-
SLOPE:
-
slope { V_DIRECTION [, F_LOW_SLOPE, F_HIGH_SLOPE ] [altitude VECTOR
[, F_LOW_ALT, F_HIGH_ALT ]] }
-
The
slope pattern does not work in media densities.
Quick Reference Contents
|
 |