POV-Ray : Documentation : 1.5.3 The POV-Team
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1.5.2 Citing POV-Ray in Academic Publications   1.5.3.1 Contacting the Authors

1.5.3 The POV-Team

Following is a list in alphabetic order of all people who have ever worked on the POV-Ray Team or who have made a note-worthy contribution.

Current POV-Team Members

Chris Cason
Member 1993-, Team leader 1999-, windows version author, other contributions
Nicolas Calimet
3.6 UNIX development
Dale C. Brodin
Alpha & Beta tester, forum support
Alexander Enzmann
POV-Ray 1.0/2.0/3.0 developer
Thorsten Fröhlich
Mac developer
Christoph Hormann
3.6 UNIX development
Alan Kong
Alpha & Beta tester, forum support
Nathan Kopp
Photons, u/v mapping, other contributions.
Lutz Kretzschmar
Moray author, MS-DOS 24-bit VGA, part of the anti-aliasing code
Ron Parker
Core code, jack-of-all-trades
Anton Raves
Alpha & Beta tester, Mac contributor
Erkki Sondergaard
Alpha & Beta tester, 3.0 Scene files

Past POV-Team Members and other Contributors

Claire Amundsen
Tutorials for the POV-Ray User Guide
Steve Anger
POV-Ray 2.0/3.0 developer
Randy Antler
MS-Dos display code enhancements
John Baily
RLE targa code
Eric Barish
Ground fog code
Thomas Baier
3.1 team member, tester
Dieter Bayer
Wrote sor, lathe, prism, media and many other features
Anthony Bennett
Scene files, documentation
Kendall Bennett
PMODE library support, paletted display code in Windows version
Steve Bennett
GIF support
Thomas Bily
Implicit and parametric surfaces
Eric Brown
no_image, no_reflection, orient and circular area_light
Matthew Corey Brown
pigment function, warps, projected_through
David Buck
Original author of DKBTrace, POV-Ray 1.0 developer
Edward Coffey
Fade_color
Aaron Collins
Co-author of DKBTrace 2.12, POV-Ray 1.0 developer
Chris Dailey
POV-Ray 3.0 developer
Steve Demlow
POV-Ray 3.0 developer
Andreas Dilger
Former Unix coordinator, Linux developer, PNG support
Joris van Drunen Littel
Mac beta tester
Dan Farmer
POV-Ray 1.0/2.0/3.0 developer, author of many features, sample scenes, and textures
Daniel Fenner
Splines
Hans-Detlev Fink
Slope pattern
Charles Fusner
Blob, lathe and prism tutorial tutorials for the POV-Ray User Guide
Mark Gordon
Unix developer
Jérôme Grimbert
Mapping warps
David Harr
Mac balloon help and palette code
Michael Hazelgrove
Scene files
Jimmy Hoeks
Original Help file for v3.0 Windows user interface
Christoph Hormann
Scene & include files, documentation, insert menu
Chris Huff
Object pattern, Interior texture, inverse transform
Bob Hughes
Scene and include files, insert menu
Ingo Janssen
Scene & include files, documentation
Mike Hough
Spherical camera, Media method 2, uv_mapping for bicubic_patch
Rune S. Johansen
Scene & include files, documentation
Greg M. Johnson
Scene files
Terry Kanakis
Camera fix
Kari Kivisalo
Ground fog code
Tor Olav Kristensen
Scene files
Jochen Lippert
Sphere_sweep
Charles Marslett
MS-Dos display code
Pascal Massimino
Fractal objects
Jim McElhiney
POV-Ray 3.0 developer
Robert A. Mickelsen
Artist, 3.0 docs contributor
Mike Miller
Artist, scene files, stones.inc
Fabien Mosen
Scene & include files
Douglas Muir
Bump maps, height fields
Joel Newkirk
Former Amiga developer
Juha Nieminen
Fractal patterns
Jim Nitchals
Mac version, scene files (Jim - famous also for his anti-spam crusades - passed away on 5 June 1998 but his contributions to POV-Ray and responsible use of the internet will not be forgotten)
Paul Novak
Texture contributions
Wolfgang Ortmann
Splines
Dave Park
Amiga support, AGA video code
Redaelli Paolo
Former Amiga developer
David Payne
RLE targa code
Ansgar Philippsen
Smooth color triangle
Bill Pulver
Time code
Dan Richardson
3.0 Docs
Tim Rowley
PPM and Windows-specific BMP image format support
Eduard Schwan
Former Mac version coordinator, mosaic preview, docs
Daniel Skarda
Implicit and parametric surfaces
Robert Skinner
Noise functions
Yvo & René Smellenbergh
Clock & Image_size keywords
Ryoichi Suzuki
Isosurfaces
Zsolt Szalavari
Halo code which was later turned into media
Scott Taylor
Leopard and onion textures
Gilles Tran
Scene files
John VanSickle
Cells pattern
Mark Wagner
Splines
Timothy Wegner
Fractal objects, PNG support
Drew Wells
POV-Ray 1.0 developer, POV-Ray 1.0 team coordinator
Daren Scot Wilson
Dispersion
Chris Young
Team leader 1992-1999, parser code, other contributions too numerous to list here
1.5.2 Citing POV-Ray in Academic Publications   1.5.3.1 Contacting the Authors


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