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Enable photon mapping to render reflective and refractive caustics:
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PHOTONS:
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Jump to SDL
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photons { PHOTON_QUANTITY [PHOTON_ITEMS] }
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PHOTON_QUANTITY:
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spacing FLOAT | count INT
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PHOTON_ITEMS:
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[gather I_MIN, I_MAX] & [media I_MAX_STEPS [, F_FACTOR]]
& [jitter FLOAT] & [max_trace_level INT] & [adc_bailout FLOAT]
& [save_file FILE_NAME] & [load_file FILE_NAME] & [autostop FLOAT]
& [expand_thresholds F_INCREASE, F_MIN] & [radius [FLOAT,
FLOAT, FLOAT, FLOAT]]
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