1.2.5.1 Surface Finishes
One of the main features of a ray-tracer is its ability to do interesting things with surface finishes such as
highlights and reflection. Let's add a nice little Phong highlight (shiny spot) to a sphere. To do this we need to add
a finish keyword followed by a parameter. We change the definition of the sphere to this:
sphere {
<0, 1, 2>, 2
texture {
pigment { color Yellow } //Yellow is pre-defined in COLORS.INC
finish { phong 1 }
}
}
We render the scene. The phong keyword adds a highlight
the same color of the light shining on the object. It adds a lot of credibility to the picture and makes the object
look smooth and shiny. Lower values of phong will make the highlight less bright (values should be between 0 and 1).
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