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2.8.9 Object Modifiers
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Manipulate the appearance of an object
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OBJECT_MODIFIERS:
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[OBJECT_PHOTONS] & [CLIPPED_BY] & [BOUNDED_BY] & [MATERIAL] & [INTERIOR] &
[INTERIOR_TEXTURE] & [TEXTURE] & [PIGMENT] & [NORMAL] & [FINISH] & [TRANSFORMATION...] & [no_shadow]
& [no_image[BOOL]] & [no_reflection{BOOL]] & [inverse]
& [double_illuminate[BOOL]] & [hollow [BOOL]]
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Specify how an object should interact with photons:
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OBJECT_PHOTONS:
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Jump to SDL
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photons { OBJECT_PHOTON_ITEMS }
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OBJECT_PHOTON_ITEMS:
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[target [F_SPACING_MULT]] & [refraction BOOL] & [reflection BOOL]
& [collect BOOL] & [pass_through [BOOL]]
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Slice a portion of a shape:
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CLIPPED_BY:
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clipped_by { UNTEXTURED_SOLID_OBJECT... } | clipped_by {
bounded_by }
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UNTEXTURED_SOLID_OBJECT:
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FINITE_SOLID_OBJECT | INFINITE_SOLID_OBJECT
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Note, neither with a texture applied.
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Specify a bounding shape for an object:
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BOUNDED_BY:
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bounded_by { UNTEXTURED_SOLID_OBJECT... } | bounded_by {
clipped_by }
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