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Assign objects to specific light sources:
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LIGHT_GROUP:
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Jump to SDL
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light_group { LIGHT_GROUP_ITEM... [LIGHT_GROUP_MODIFIERS] }
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LIGHT_GROUP_ITEM:
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LIGHT_SOURCE | OBJECT | LIGHT_GROUP
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LIGHT_GROUP_MODIFIERS:
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[global_lights BOOL] & [TRANSFORMATION...]
Quick Reference Contents
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