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Specify light sources for the scene or for specific objects
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LIGHT:
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LIGHT_SOURCE | LIGHT_GROUP
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Describe the position, type and properties of a light source for the scene:
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LIGHT_SOURCE:
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Jump to SDL
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light_source { V_LOCATION, COLOR [LIGHT_SOURCE_ITEMS] }
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LIGHT_SOURCE_ITEMS:
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[LIGHT_TYPE] & [AREA_LIGHT_ITEMS] & [LIGHT_MODIFIERS]
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LIGHT_TYPE:
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spotlight [SPOTLIGHT_ITEMS] | cylinder [SPOTLIGHT_ITEMS]
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SPOTLIGHT_ITEMS:
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[radius FLOAT] & [falloff FLOAT] & [tightness FLOAT]
& [point_at VECTOR]
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AREA_LIGHT_ITEMS:
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area_light V_AXIS1, V_AXIS2, I_SIZE1, I_SIZE2 [AREA_LIGHT_MODIFIERS]
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AREA_LIGHT_MODIFIERS:
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[adaptive INT] & [jitter] & [circular]
& [orient]
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LIGHT_MODIFIERS:
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[LIGHT_PHOTONS] & [looks_like { OBJECT }] &
[TRANSFORMATION...] & [fade_distance FLOAT] & [fade_power FLOAT]
& [media_attenuation [BOOL]] & [media_interaction [BOOL]] & [shadowless]
& [projected_through { OBJECT_IDENTIFIER }] & [parallel [point_at VECTOR]]
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Specify how a light source should interact with photons:
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LIGHT_PHOTONS:
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photons { LIGHT_PHOTON_ITEMS }
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LIGHT_PHOTON_ITEMS:
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[refraction BOOL] & [reflection BOOL] & [area_light]
Quick Reference Contents
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