|
 |
2.8.5 Transformations
-
Rotate, resize, move, or otherwise manipulate the coordinates of an object or texture
-
TRANSFORMATION:
-
rotate VECTOR | scale VECTOR | translate VECTOR
| TRANSFORM | MATRIX
-
TRANSFORM:
-
transform TRANSFORM_IDENTIFIER | transform { [TRANSFORM_ITEM...] }
-
TRANSFORM_ITEM:
-
TRANSFORM_IDENTIFIER | TRANSFORMATION | inverse
-
MATRIX:
-
matrix < F_VAL00, F_VAL01, F_VAL02, F_VAL10, F_VAL11, F_VAL12, F_VAL20, F_VAL21,
F_VAL22, F_VAL30, F_VAL31, F_VAL32 >
Quick Reference Contents
|
 |