POV-Ray can simulate focal depth-of-field by shooting a number of sample rays from jittered points within each
pixel and averaging the results.
To turn on focal blur, you must specify the
aperture keyword followed by a float value which
determines the depth of the sharpness zone. Large apertures give a lot of blurring, while narrow apertures will give a
wide zone of sharpness.
Note: while this behaves as a real camera does, the values for aperture are purely
arbitrary and are not related to f-stops.
You must also specify the
blur_samples keyword followed by an integer value specifying the maximum
number of rays to use for each pixel. More rays give a smoother appearance but is slower. By default no focal blur is
used, i. e. the default aperture is 0 and the default number of samples is 0.
The center of the zone of sharpness is specified by the
focal_point vector. The zone of
sharpness is a plane through the
focal_point and is parallel to the camera. Objects close to this
plane of focus are in focus and those farther from that plane are more blurred. The default value is
blur_samples specifies the maximum number of samples, there is an adaptive mechanism that
stops shooting rays when a certain degree of confidence has been reached. At that point, shooting more rays would not
result in a significant change.
variance keywords are followed by float values to control the
adaptive function. The
confidence value is used to determine when the samples seem to be close enough
to the correct color. The
variance value specifies an acceptable tolerance on the variance of the
samples taken so far. In other words, the process of shooting sample rays is terminated when the estimated color value
is very likely (as controlled by the confidence probability) near the real color value.
confidence is a probability its values can range from 0 to <1 (the default is 0.9, i. e.
90%). The value for the
variance should be in the range of the smallest displayable color difference
(the default is 1/128). If 1 is used POV-Ray will issue a warning and then use the default instead.
Rendering with the default settings can result in quite grainy images. This can be improved by using a lower
A value of 1/10000 gives a fairly good result (with default confidence and blur_samples set to something like 100)
without being unacceptably slow.
confidence values will lead to more samples, slower traces and better images. The same holds