The brick pattern generates a pattern of bricks. The bricks are offset by half a brick length on every
other row in the x- and z-directions. A layer of mortar surrounds each brick. The syntax is given by
pigment {
brick COLOR_1, COLOR_2
[brick_size <Size>] [mortar Size]
}
where COLOR_1 is the color of the mortar and COLOR_2 is the color of the brick itself. If no
colors are specified a default deep red and dark gray are used. The default size of the brick and mortar together is
<8, 3, 4.5> units. The default thickness of the mortar is 0.5 units. These values may be changed using the
optional brick_size and mortar pattern modifiers. You may also use pigment statements in
place of the colors. For example:
pigment {
brick pigment{Jade}, pigment{Black_Marble}
}
This example uses normals:
normal { brick 0.5 }
The float value is an optional bump size. You may also use full normal statements. For example:
normal {
brick normal{bumps 0.2}, normal{granite 0.3}
}
When used with textures, the syntax is
texture {
brick texture{T_Gold_1A}, texture{Stone12}
}
This is a block pattern which cannot use wave types, color_map , or slope_map modifiers.
The brick pattern has a default color_map built in that results in red bricks and grey mortar.
|