2.1 Introduction
This book provides a reference for the Persistence of Vision Ray-Tracer (POV-Ray). The documentation applies to all
platforms to which this version of POV-Ray is ported. The platform-specific documentation is available for each
platform separately.
This book is divided into these main parts:
-
This introduction together with a complete reference on "POV-Ray
Options" which explains options (set either by command line switches or by INI file keywords) that tell
POV-Ray how to render the scenes.
-
A complete reference on "Scene Description Language" in
which you describe the scene.
-
A complete reference on the "Standard Include Files" that
come with the POV-Ray package, to be used in your scenes.
-
Finally, a consolidation of the POV-Ray Scene Description Language in the "Quick
Reference".
This book covers only the generic parts of the program which are common to each version. Each version has
platform-specific documentation not included here. We recommend you finish reading the tuorial book then read
the platform-specific information before using this reference.
The platform-specific docs will show you how to render a sample scene and will give you detailed description of the
platform-specific features.
The Windows version documentation is available on the POV-Ray program's Help menu or by pressing the F1 key while
in the program.
The Mac platform documentation is available via the "Help" menu as well as for viewing using a regular
web browser. Details may be found in the "POV-Ray MacOS Read Me " which contains information
specific to the Mac version of POV-Ray. It is best to read this document first.
The Unix / Linux version documentation can be found at the same place as the platform independent part. Usually
that is /usr/local/share/povray-3.?/html Section Contents
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