This is a demonstration version of the Year Three IRTC CDROM
25-01 (25-01.jpg) by Duverger Patrick
CategoryScoreRank (out of 103)PrevNext
Overall12.4414Twenty-sixthpballfopciabt
Artistic10.811Sixty-seventheotwf3dsg
Technical13.432Twelfth13pimathbike
Concept/Theme13.081Sixteenthodefractmpl
Alphabetical[N/A][N/A]13pimath25-02
  [25-01 (25-01.jpg)]  
Files Text File Raw Image Image Source Comments
CompetitorDuverger Patrick
Title25-01
Round'Physics & Math' (May-June 1997)
Renderer usedPOVRAY 3
Tools usednone
Render time10 mn
Image description

There are three paradoxal objects which are exposed on a marble table in a museum. These impossible objects show how interesting it can be to by-pass physical laws of the reality within raytraced images.

Penrose' three beams : there are three perpendicular beams which finally join each other. One beam is on the z axis, another on the x axis, and the third on the y axis. It is impossible for these three beams to make a cycle : that is the optical illusion.

Dirk Huizer' cube : the point situated in the middle of the object is simultaneously the center of the cube and the corner of it. Here is the impossibility.

Mitsumasa Anno' construction set : each of three beam has one extremity which is stretched in a vertical way and its other in the horizontal way, that's why it is impossible to realize such an object.

Description of how this image was created

Two different technical tricks were used here. The 'construction set' was created simply with a rotation of one plane of a beam in order to seem like if it wasn't rotated. The 'Dirk Huizer cube' and the 'Penrose's three beams' were created with elements which are situated in front of others, but which are cut in order to fit exactly the backward elements so that it seem they are simultaneously in the front and in the back of the scene. The projection used to render the scene is not the normal 3D projection, it is an isometric projection which is obtained simply by setting big values to the coordinates of the camera's location and direction so that the camera is very far from the scene without seeing nothing cause of the reduction of size. This makes rays become parallel so that the projection become isometric. That allows tricks to be easier to render without seeing them.

CommentsFrom wljg48e@prodigy.com (Daniel L. Isdell):

Very cool image! Try the orthographic camera instead of the long camera position.
From agage@mines.edu (Aaron Gage):

Good optical illusion. I particularly like how Penrose's three beams turned out.
From jsaxton@folio.com (Jared Saxton):

Clever. I did not think that these objects could be represented well with a raytracer.
From jjanger@mail.cspp.edu (Justin Janger):

Amazing job. Very clever how you accomplished the illusions. Well done.
From wozzeck@club-internet.fr (Francois Dispot):

The construction set is fine, but overall lighting is a bit flat, and the position of the objects makes a rather static image.
From jaime@ctav.es (Jaime Vives Piqueres):

Really Unreal!
From bill.marrs@pureatria.com (Bill Marrs):

Nicely done.
From sonya_roberts@geocities.com (Sonya Roberts):

I quite liked this image...producing the optical illusions must have been a time-consuming process. Very nicely done!
From Jean-Luc.Peuriere@wanadoo.fr:

Very good idea, optical illusions are a great subject
From tholal@bga.com (Phil Hall):

Excellent job with the perspective effects!
From gmccarter@hotmail.com (Glenn McCarter):

I kept saying to myself, "how did he do that?" Really nice tabletop surface.
From cfusner@enter.net (Charles Fusner):

The textures were quite simplistic, but I enjoyed the puzzles greatly. I admire the skill with which such images could be adapted to a raytracer. However, one technical note: if you want "isometric" views with POV-Ray 3, it is far easier to simply use the new orthographic camera than to fiddle with viewing distance and angle of view. This useful new camera type has a variety of uses.
From alex@astro.queensu.ca (Alexander Duncan):

How can they be impossible if you just did them?
From warwick@troll.no (Warwick Allison):

povray3 supports this projection directly.
From SSchanevil@aol.com (Steve Schaneville):

When I started my picture for this topic I wanted to do something just like this. Very quickly I decided that it was not possible (granted I'm very much the beginner). I gave you big technical points. I like this picture.
From marvil@algonet.se (Martin Vilcans):

I like the idea (perhaps because I have thought of making the same thing myself). It's nicely performed as well. The light is boring though, but perhaps it's necessary to avoid shadows that give away how the image is made.
From peter@table76.demon.co.uk (Peter Murray):

Clever objects.
From bsieker@techfak.uni-bielefeld.de (Bernd Sieker):

This is really amazing, I wondered if/how things like that could be done in a raytracer.
From web user at px2-reg2-hme1.melbourne.aone.net.au:

I like the way you have modeled the scene to create the illusion Notable for modelling
From web user at firewall.ibertech.com:

Notable for modelling
CategoryScoreRank (out of 103)PrevNext
Overall12.4414Twenty-sixthpballfopciabt
Artistic10.811Sixty-seventheotwf3dsg
Technical13.432Twelfth13pimathbike
Concept/Theme13.081Sixteenthodefractmpl
Alphabetical[N/A][N/A]13pimath25-02
This is a demonstration version of the Year Three IRTC CDROM

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