Juha Nieminen warp@tag.povray.org http://iki.fi/warp/ --- Code --- global_settings { radiosity { } } sky_sphere { pigment { planar color_map { [0 rgb z][1 rgb 1] } } } light_source { <90,90> 1 } height_field { function 900,900 { pattern { granite } } smooth scale 10-y*9 pigment { slope y color_map { [.6 rgb <.6,.3>] [1 rgb <.5,.8>] } } translate -<5,.3> } plane { y,-.07 pigment { filter .9 } finish { reflection .8 } normal { granite .05 scale .1 } } plane { -y, -99 pigment { bozo color_map { [0 rgb .5][.4 rgb 1][.5 rgbf 1] } turbulence 1 scale 80 } finish { ambient .7 } } box { -<2,1> <2,.2,10> pigment { rgbt 1 } interior { media { scattering { 1, .6 } } } hollow } //WRP ------------ Just a quick one. I really didn't use any fancy tricks to get the code shorter. I just made a simple scene and reduced by (ab)using the flexibility of the POV-Ray SDL syntax. The radiosity might not add anything too visible to the image, but since I had extra space... I SUBMIT TO THE STANDARD 10BEST.RAYTRACE.COM COPYRIGHT STATEMENT.