a) Tom A. b) raugost@yahoo.com c) http://www.geocities.com/gossamerpenguin/ d) commented listing #local g=rgb<2,8,3>/9; // green #local d=rgb x+y/2; // orange #local c=rgbt 1; // clear #macro a(e) // ambient macro finish{ambient e/9} // (replaces Light_source) #end #macro p(h,m,n,l) // plane macro for use by plane // leaves and ground { y,h pigment // for pigment, a sparse { granite // granite pattern worked good color_map // for leaves { [.1 m/2] [.3 n] [.5 n] [.6 m] [.8 n] } // A brown background for the ground } // clear for in the sky a(l) // light it up hollow // hollow for fog } #end camera{location y*3-z*4} // put camera where it sees a good view of the forest p(0,g,d,6) // grownd p(8,g,c,6) // green leaves p(7,d*2,c,4) // orange leaves plane // branches (actually above the leaves) { y,9 pigment // branches are a sparse crackle pattern { crackle // the leaves help hide the pattern color_map{[0 d*.1][.2 c]} } a(7) hollow } disc // add a pond to cover the close ground { 1 y,5,0 pigment{c*z} // blue water finish{reflection.7} // reflect the trees } #local i=-90; #while(i<90) // lots of trees cone // trunk is a basic cone { 0 .5 y*28 0 pigment{d/5} // very dark orange = brown a(6) // lit up translate // put so it looks almost random } #local i=i+.48; // trial and error gave this value #end fog{39 c/2} // Fog to give the sky color, // blur the ground and leaf pattern, // and change the color of the far trees //tpa e) This was fun. I originally made a spring scene, with more green leaves, but my 7 year old thought the orange/brown ground I had looked more like fall. So I tried it, and it worked pretty good. I would have liked a more random pattern to the trees, but this was the one that gave the impression of "forest" the best. I like it for 497 bytes. F) I SUBMIT TO THE STANDARD 10BEST.RAYTRACE.COM COPYRIGHT STATEMENT.