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Specify a rainbow arc:
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RAINBOW:
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Jump to SDL
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rainbow { [RAINBOW_IDENTIFIER] [RAINBOW_ITEMS] }
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RAINBOW_ITEMS:
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direction VECTOR & angle FLOAT & width FLOAT
& distance FLOAT & COLOR_MAP & [jitter FLOAT]
& [up VECTOR] & [arc_angle FLOAT] & [falloff_angle FLOAT]
Quick Reference Contents
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