POV-Ray : Documentation : 2.8.10.7 Pattern
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2.8.10.6 Finish   2.8.10.8 Pattern Modifiers

2.8.10.7 Pattern

Specify a pattern function for a texture, pigment, normal or density:
MAP_PATTERN:
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AGATE | average | boxed | bozo | bumps | cells | CRACKLE | cylindrical | DENSITY_FILE | dents | FACETS | FRACTAL | function { FN_FLOAT } | gradient VECTOR | granite | IMAGE_PATTERN | leopard | marble | onion | pigment_pattern { PIGMENT_BODY } | planar | QUILTED | radial | ripples | SLOPE | spherical | spiral1 I_NUM_ARMS | spiral2 I_NUM_ARMS | spotted | waves | wood | wrinkles
AGATE:
agate [agate_turb FLOAT]
CRACKLE:
crackle [CRACKLE_TYPES]
CRACKLE_TYPES:
[form VECTOR] & [metric FLOAT] & [offset FLOAT] & [solid]
DENSITY_FILE:
density_file df3 FILE_NAME [interpolate DENSITY_INTERPOLATE]
DENSITY_INTERPOLATE:
0 | 1 | 2
FACETS:
facets FACETS_TYPE
Note, facets can only be used as a normal pattern.
FACETS_TYPE:
coords F_SCALE | size F_SIZE_FACTOR
FRACTAL:
MANDELBROT_FRACTAL | JULIA_FRACTAL | MAGNET_MANDEL_FRACTAL | MAGNET_JULIA_FRACTAL
MANDELBROT_FRACTAL:
mandel I_ITERATIONS [exponent INT] [exterior EXTERIOR_TYPE, F_FACTOR] [interior INTERIOR_TYPE, F_FACTOR]
JULIA_FRACTAL:
julia V2_COMPLEX, I_ITERATIONS [exponent INT] [exterior EXTERIOR_TYPE, F_FACTOR] [interior INTERIOR_TYPE, F_FACTOR]
MAGNET_MANDEL_FRACTAL:
magnet MAGNET_TYPE mandel I_ITERATIONS [exterior EXTERIOR_TYPE, F_FACTOR] [interior INTERIOR_TYPE, F_FACTOR]
MAGNET_TYPE:
1 | 2
MAGNET_JULIA_FRACTAL:
magnet MAGNET_TYPE julia V2_COMPLEX, I_ITERATIONS [exterior EXTERIOR_TYPE, F_FACTOR] [interior INTERIOR_TYPE, F_FACTOR]
EXTERIOR_TYPE:
0 | 1 | 2 | 3 | 4 | 5 | 6
INTERIOR_TYPE:
0 | 1 | 2 | 3 | 4 | 5 | 6
IMAGE_PATTERN:
image_pattern {BITMAP_IMAGE [IMAGE_PATTERN_MODIFIERS] }
IMAGE_PATTERN_MODIFIERS:
[BITMAP_MODIFIERS] & [use_alpha]
QUILTED:
quilted [control0 FLOAT] [control1 FLOAT]
SLOPE:
slope { V_DIRECTION [, F_LOW_SLOPE, F_HIGH_SLOPE ] [altitude VECTOR [, F_LOW_ALT, F_HIGH_ALT ]] }
The slope pattern does not work in media densities.

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2.8.10.6 Finish   2.8.10.8 Pattern Modifiers


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