POV-Ray : Documentation : 2.8.10.3 Patterned Texture
  POV-Ray 3.6 Documentation Online View  
2.8.10.2 Layered Texture   2.8.10.4 Pigment

2.8.10.3 Patterned Texture

Describe a texture using a pattern or blending function:
PATTERNED_TEXTURE:
Jump to SDL
texture { PATTERNED_TEXTURE_BODY }
PATTERNED_TEXTURE_BODY:
PATTERNED_TEXTURE_IDENT [TRANSFORMATION...] | TEXTURE_PATTERN [PATTERN_MODIFIERS] | MATERIAL_MAP [TRANSFORMATION...]
TEXTURE_PATTERN:
TEXTURE_LIST_PATTERN | MAP_PATTERN TEXTURE_MAP
TEXTURE_LIST_PATTERN:
brick TEXTURE, TEXTURE [BRICK_ITEMS] |
checker TEXTURE, TEXTURE |
hexagon TEXTURE, TEXTURE, TEXTURE |
object { LIST_OBJECT TEXTURE, TEXTURE }
BRICK_ITEMS:
[brick_size VECTOR] & [mortar FLOAT]
LIST_OBJECT:
UNTEXTURED_SOLID_OBJECT | UNTEXTURED_SOLID_OBJECT_IDENT
TEXTURE_MAP:
texture_map { TEXTURE_MAP_BODY } [BLEND_MAP_MODIFIERS]
TEXTURE_MAP_BODY:
TEXTURE_MAP_IDENTIFIER | TEXTURE_MAP_ENTRY...
There may be from 2 to 256 map entries.
TEXTURE_MAP_ENTRY:
[ FLOAT TEXTURE_BODY ]
The brackets here are part of the map entry.
TEXTURE_BODY:
PLAIN_TEXTURE_BODY | LAYERED_TEXTURE_IDENT | PATTERNED_TEXTURE_BODY
MATERIAL_MAP:
material_map { BITMAP_IMAGE [BITMAP_MODIFIERS] TEXTURE... }

Quick Reference Contents

2.8.10.2 Layered Texture   2.8.10.4 Pigment


Copyright 2003-2004 Persistence of Vision Raytracer Pty. Ltd.