POV-Ray : Documentation : 2.8.9 Object Modifiers
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2.8.8.6 CSG   2.8.9.1 UV Mapping

2.8.9 Object Modifiers

Manipulate the appearance of an object
OBJECT_MODIFIERS:
[OBJECT_PHOTONS] & [CLIPPED_BY] & [BOUNDED_BY] & [MATERIAL] & [INTERIOR] & [INTERIOR_TEXTURE] & [TEXTURE] & [PIGMENT] & [NORMAL] & [FINISH] & [TRANSFORMATION...] & [no_shadow] & [no_image[BOOL]] & [no_reflection{BOOL]] & [inverse] & [double_illuminate[BOOL]] & [hollow [BOOL]]
Specify how an object should interact with photons:
OBJECT_PHOTONS:
Jump to SDL
photons { OBJECT_PHOTON_ITEMS }
OBJECT_PHOTON_ITEMS:
[target [F_SPACING_MULT]] & [refraction BOOL] & [reflection BOOL] & [collect BOOL] & [pass_through [BOOL]]
Slice a portion of a shape:
CLIPPED_BY:
clipped_by { UNTEXTURED_SOLID_OBJECT... } |
clipped_by { bounded_by }
UNTEXTURED_SOLID_OBJECT:
FINITE_SOLID_OBJECT | INFINITE_SOLID_OBJECT
Note, neither with a texture applied.
Specify a bounding shape for an object:
BOUNDED_BY:
bounded_by { UNTEXTURED_SOLID_OBJECT... } |
bounded_by { clipped_by }

Quick Reference Contents

2.8.8.6 CSG   2.8.9.1 UV Mapping


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