POV-Ray : Documentation : 1.2.1.3 Adding a Camera
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1.2.1.2 Adding Standard Include Files   1.2.1.4 Describing an Object

1.2.1.3 Adding a Camera

The camera statement describes where and how the camera sees the scene. It gives x-, y- and z-coordinates to indicate the position of the camera and what part of the scene it is pointing at. We describe the coordinates using a three-part vector. A vector is specified by putting three numeric values between a pair of angle brackets and separating the values with commas. We add the following camera statement to the scene.

  camera {
    location <0, 2, -3>
    look_at  <0, 1,  2>
  }

Briefly, location <0,2,-3> places the camera up two units and back three units from the center of the ray-tracing universe which is at <0,0,0>. By default +z is into the screen and -z is back out of the screen.

Also look_at <0,1,2> rotates the camera to point at the coordinates <0,1,2>. A point 1 unit up from the origin and 2 units away from the origin. This makes it 5 units in front of and 1 unit lower than the camera. The look_at point should be the center of attention of our image.

1.2.1.2 Adding Standard Include Files   1.2.1.4 Describing an Object


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