POV-Ray : Documentation : 1.3.10.11 The Camera-setup
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1.3.10.10 Creating the colored mesh   1.4 Questions and Tips

1.3.10.11 The Camera-setup

The only thing left is the camera definition, so that POV-Ray can calculate the image correctly:

  camera { orthographic location -z*2 look_at 0 }

Why "2"? As the default direction vector is <0,0,1> and the default up vector is <0,1,0> and we want the up direction to cover 2 units, we have to move the camera two units away.

1.3.10.10 Creating the colored mesh   1.4 Questions and Tips


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